Information and Communications Technology ( ICT)
Discover how Bukit Timah Primary School's ICT programme equips students with coding, digital literacy, and cyber wellness skills for a future-ready world.
Overview:
At Bukit Timah Primary School, our ICT Digital Literacy programme prepares students to be adaptive learners, empathetic leaders, and future-ready citizens. Students use technology to explore ideas, collaborate with peers, and create digital products, while developing critical thinking, problem-solving, and cyber wellness skills. By combining digital literacy with computational thinking, our programme helps students learn independently, engage responsibly online, and apply technology meaningfully.
Department mission:
To design learning experiences where students think critically and adaptively, learn responsibly and collaboratively, and teachers use technology to guide, personalise, and deepen learning.
Objectives:
Develop students’ confidence and competence in using technology as a tool for learning across subjects.
Strengthen critical thinking, creative problem-solving, and purposeful digital design through inquiry-based experiences.
Cultivate responsible digital habits, ethical decision-making, and respectful online collaboration.
Provide authentic learning opportunities that foster independence, empathy, and adaptability in a digital environment.
Prepare students to apply digital skills meaningfully in everyday life as future-ready and reflective learners.
Our Key Programmes
Whole-School Digital Literacy Curriculum
Our whole-school Digital Literacy Curriculum provides a coherent and progressive framework that develops the skills, knowledge, attitudes, and values students need to navigate an increasingly digital world. Across levels, students learn to create and use digital content, collaborate effectively, and apply computational thinking to real-world challenges.
Students from P1 to P6:
1. Create and use digital content across various tools and platforms.
2. Learn independently and collaboratively, demonstrating 21st-century skills.
3. Apply computational thinking and problem-solving to real-world challenges.
Code the Future (CTF)
As part of our school’s Digital Literacy Curriculum, Code the Future (CTF) introduces coding through a structured spiral progression, ensuring students build digital competencies in an age-appropriate and meaningful way. Each stage of learning is aligned to a key programme theme: Explore & Code, Design & Code, and Innovate & Code.
ICT skills and integration by primary level
Level | ICT Baseline Skills | Integration of ICT | |
|
|
|
|
|
| ||
Level 2: |
|
| |
|
|
| |
|
|
| |
|
|
Code the Future (CTF) Curriculum
Explore & Code (P1–P2) | Design & Code (P3–P4) | Innovate & Code (P5–P6) |
|---|---|---|
Our youngest learners begin their coding journey with tactile, hands-on experiences that strengthen foundational computational thinking. | As students gain confidence, they transition to screen-based environments where they can design, build, and refine digital creations. | Students apply their knowledge to more complex, real-world contexts involving advanced coding and emerging technologies. |
| P3 & P4: Scratch & Minecraft Coding Within Scratch & Minecraft Education, students use block-based coding to control agents, automate tasks, and create purposeful digital artefacts. This stage strengthens logical thinking, creativity, and collaboration | P5: Code for Fun Students work with more advanced computational concepts and may begin using text-based or hybrid coding tools. They learn to design, test, and improve solutions, building resilience and critical thinking. P6: AI for Fun Students explore artificial intelligence through age-appropriate platforms, understanding how AI works, where it is applied, and how to use it responsibly as future-ready digital citizens. |
Through this spiral approach, students progress from exploration to creation and innovation, with each level reinforcing and expanding their skills. By the end of Code the Future (CTF), students are equipped with strong computational thinking abilities, creativity, and the confidence to navigate and shape an increasingly digital world.
Enhanced Inquiry Based Learning Supported by Thinking Routine (E-IBLTR)
Technology is intentionally embedded within the school’s Inquiry-Based Learning supported by Thinking Routines to enhance classroom learning across subjects. Digital tools are used to help students explore ideas, make their thin ing visible, collaborate with others, and reflect on their learning processes.
By applying technology in authentic contexts such as communicating ideas, analysing information, simulating scenarios, and creating multimodal representations, students deepen understanding while strengthening critical thinking and communication skills. These experiences nurture responsible and adaptable digital learners who can transfer their skills across disciplines and contexts.
Enhanced Inquiry Based Learning Supported by Thinking Routine (E-IBLTR)
Level | ICT Baseline Skills | Integration of ICT | |
|---|---|---|---|
Level 1: Basic touch-typing | P1 |
| Lower Primary SLS |
P2 |
| ||
Level 2: Create a presentation with text and Graphics | P3 |
| |
P4 |
| Upper Primary SLS Creating E-Books (ML) Koobits (Math) Mobile Photography Stop Motion animation Garage Band | |
Level 3: | P5 |
| |
P6 |
|
